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From: "Edwin" <crab@pple.com>
To: All
Subject: Re: Oh-so-innovative Microsoft
Date:Tue, July 29, 2008 11:27 PM



"Alan Baker" <alangbaker@telus.net> wrote in message
news:alangbaker-DA14B6.08594824072008@shawnews.vc.shawcable.net...
> In article <a41d5$4888a0e8$19913@news.teranews.com>,
> "Crab Apple" <crab@pple.com> wrote:
>
>> "Sandman" <mr@sandman.net> wrote in message
>> news:mr-D1CB93.08335124072008@News.Individual.NET...
>> > In article <-8KdnTm6yoiaIhrVnZ2dnUVZ_tTinZ2d@giganews.com>, Steve de
>> > Mena <steve@stevedemena.com> wrote:
>> >
>> >> > iMojo:
>> >> > Microsoft will let independent developers sell video games for the
>> >> > Xbox 360 console ^£ and keep most of the profits ^£ beginning
>> >> > this holiday season, the company said Tuesday," Barbara Ortutay
>> >> > reports for The Associated Press.
>> >> >
>> >> > "Microsoft said it will let game makers who are members of its
>> >> > $99-a-year XNA Creators Club submit their games for peer review.
>> >> > If they pass, the game creators can sell their work on the Xbox
>> >> > Live Marketplace, the console's online store," Ortutay reports.
>> >> > Microsoft will let "game makers pick a price tag between 200 and
>> >> > 800 'Microsoft Points' for their titles. Eight hundred of these
>> >> > points are roughly worth $10."
>> >> >
>> >> > Microsoft uses "points" instead of real money so that there are
>> >> > always "leftovers" which encourages pigeons to continue buying
>> >> > more points. More importantly, it's also a very nice free upfront
>> >> > loan. You "buy" points from Microsoft - meaning you give
>> >> > Microsoft real money for nothing - and they invest it and
>> >> > generate interest for themselves until you eventually
>> >> > send/receive/setup/test/repack/return your six
>> >> > Red-Ring-of-Death'ed Xbox units, get one that seems to work,
>> >> > however temporary that may be, and eventually "spend" your points
>> >> > on "Drake of the 99 Dragons." How nice of Xbox pigeons to loan
>> >> > their hard-earned dollars to Microsoft, a $236 billion company.
>> >> >
>> >> > Apple uses real currency. No left overs. No "points" scheme. Just
>> >> > a single, simple, straight-up, honest transaction. Because they
>> >> > aren't unethical greedy bastards.
>> >> >
>> >> > Ortutay continues, "Developers will receive up to 70% of the total
>> >> > revenue their games generate. Microsoft will keep the rest,
>> >> > though its cut will be more than 30% if a game is prominently
>> >> > featured ^£ which should mean it would sell better."
>> >
>> >> Steve de Mena:
>> >> "Launches app store"? I thought Xbox Live Marketplace had been
>> >> around for a few years.
>> >>
>> >> Points system makes it easier for a global system, no dealing with
>> >> different currencies.
>> >
>> > So something that every online store in the world deals with on a
>> > daily basis is somehow too hard for MS to manage? :)
>>
>> The majority of US online stores only deal in US dollars.
>
> How does that address the previous question, Edwin?

It addresses Sandman's false claim that "every online store in the world"
deals with different currencies on a "daily basis."

I don't see why that was too complicated for you to understand, but then you
can't even keep track of who you're replying to.


** Posted from http://www.teranews.com **


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