"Alan Baker" <alangbaker@telus.net> wrote in message news:alangbaker-DA14B6.08594824072008@shawnews.vc.shawcable.net... > In article <a41d5$4888a0e8$19913@news.teranews.com>, > "Crab Apple" <crab@pple.com> wrote: > >> "Sandman" <mr@sandman.net> wrote in message >> news:mr-D1CB93.08335124072008@News.Individual.NET... >> > In article <-8KdnTm6yoiaIhrVnZ2dnUVZ_tTinZ2d@giganews.com>, Steve de >> > Mena <steve@stevedemena.com> wrote: >> > >> >> > iMojo: >> >> > Microsoft will let independent developers sell video games for the >> >> > Xbox 360 console ^£ and keep most of the profits ^£ beginning >> >> > this holiday season, the company said Tuesday," Barbara Ortutay >> >> > reports for The Associated Press. >> >> > >> >> > "Microsoft said it will let game makers who are members of its >> >> > $99-a-year XNA Creators Club submit their games for peer review. >> >> > If they pass, the game creators can sell their work on the Xbox >> >> > Live Marketplace, the console's online store," Ortutay reports. >> >> > Microsoft will let "game makers pick a price tag between 200 and >> >> > 800 'Microsoft Points' for their titles. Eight hundred of these >> >> > points are roughly worth $10." >> >> > >> >> > Microsoft uses "points" instead of real money so that there are >> >> > always "leftovers" which encourages pigeons to continue buying >> >> > more points. More importantly, it's also a very nice free upfront >> >> > loan. You "buy" points from Microsoft - meaning you give >> >> > Microsoft real money for nothing - and they invest it and >> >> > generate interest for themselves until you eventually >> >> > send/receive/setup/test/repack/return your six >> >> > Red-Ring-of-Death'ed Xbox units, get one that seems to work, >> >> > however temporary that may be, and eventually "spend" your points >> >> > on "Drake of the 99 Dragons." How nice of Xbox pigeons to loan >> >> > their hard-earned dollars to Microsoft, a $236 billion company. >> >> > >> >> > Apple uses real currency. No left overs. No "points" scheme. Just >> >> > a single, simple, straight-up, honest transaction. Because they >> >> > aren't unethical greedy bastards. >> >> > >> >> > Ortutay continues, "Developers will receive up to 70% of the total >> >> > revenue their games generate. Microsoft will keep the rest, >> >> > though its cut will be more than 30% if a game is prominently >> >> > featured ^£ which should mean it would sell better." >> > >> >> Steve de Mena: >> >> "Launches app store"? I thought Xbox Live Marketplace had been >> >> around for a few years. >> >> >> >> Points system makes it easier for a global system, no dealing with >> >> different currencies. >> > >> > So something that every online store in the world deals with on a >> > daily basis is somehow too hard for MS to manage? :) >> >> The majority of US online stores only deal in US dollars. > > How does that address the previous question, Edwin?
It addresses Sandman's false claim that "every online store in the world" deals with different currencies on a "daily basis."
I don't see why that was too complicated for you to understand, but then you can't even keep track of who you're replying to.