In article <2bb77$488ddcf2$11253@news.teranews.com>, "Edwin" <crab@pple.com> wrote:
> "Alan Baker" <alangbaker@telus.net> wrote in message > news:alangbaker-DA14B6.08594824072008@shawnews.vc.shawcable.net... > > In article <a41d5$4888a0e8$19913@news.teranews.com>, > > "Crab Apple" <crab@pple.com> wrote: > > > >> "Sandman" <mr@sandman.net> wrote in message > >> news:mr-D1CB93.08335124072008@News.Individual.NET... > >> > In article <-8KdnTm6yoiaIhrVnZ2dnUVZ_tTinZ2d@giganews.com>, Steve de > >> > Mena <steve@stevedemena.com> wrote: > >> > > >> >> > iMojo: > >> >> > Microsoft will let independent developers sell video games for the > >> >> > Xbox 360 console ^£ and keep most of the profits ^£ beginning > >> >> > this holiday season, the company said Tuesday," Barbara Ortutay > >> >> > reports for The Associated Press. > >> >> > > >> >> > "Microsoft said it will let game makers who are members of its > >> >> > $99-a-year XNA Creators Club submit their games for peer review. > >> >> > If they pass, the game creators can sell their work on the Xbox > >> >> > Live Marketplace, the console's online store," Ortutay reports. > >> >> > Microsoft will let "game makers pick a price tag between 200 and > >> >> > 800 'Microsoft Points' for their titles. Eight hundred of these > >> >> > points are roughly worth $10." > >> >> > > >> >> > Microsoft uses "points" instead of real money so that there are > >> >> > always "leftovers" which encourages pigeons to continue buying > >> >> > more points. More importantly, it's also a very nice free upfront > >> >> > loan. You "buy" points from Microsoft - meaning you give > >> >> > Microsoft real money for nothing - and they invest it and > >> >> > generate interest for themselves until you eventually > >> >> > send/receive/setup/test/repack/return your six > >> >> > Red-Ring-of-Death'ed Xbox units, get one that seems to work, > >> >> > however temporary that may be, and eventually "spend" your points > >> >> > on "Drake of the 99 Dragons." How nice of Xbox pigeons to loan > >> >> > their hard-earned dollars to Microsoft, a $236 billion company. > >> >> > > >> >> > Apple uses real currency. No left overs. No "points" scheme. Just > >> >> > a single, simple, straight-up, honest transaction. Because they > >> >> > aren't unethical greedy bastards. > >> >> > > >> >> > Ortutay continues, "Developers will receive up to 70% of the total > >> >> > revenue their games generate. Microsoft will keep the rest, > >> >> > though its cut will be more than 30% if a game is prominently > >> >> > featured ^£ which should mean it would sell better." > >> > > >> >> Steve de Mena: > >> >> "Launches app store"? I thought Xbox Live Marketplace had been > >> >> around for a few years. > >> >> > >> >> Points system makes it easier for a global system, no dealing with > >> >> different currencies. > >> > > >> > So something that every online store in the world deals with on a > >> > daily basis is somehow too hard for MS to manage? :) > >> > >> The majority of US online stores only deal in US dollars. > > > > How does that address the previous question, Edwin? > > It addresses Sandman's false claim that "every online store in the world" > deals with different currencies on a "daily basis."
Look up "hyperbole", Edwin.
> > I don't see why that was too complicated for you to understand, but then you > can't even keep track of who you're replying to.
LOL
-- Alan Baker Vancouver, British Columbia <http://gallery.me.com/alangbaker/100008/DSCF0162/web.jpg>