Back to Mac Conferences

From: headgap
To: all
Subject: Apple Final Cut Pro
Date:Wed, September 22, 1999 08:55 AM


Apple Final Cut Pro Adobe's New Competition

(online at http://www.dccmag.com/stories/899.reviews_video1.html)

To say that any one software editing program will be the only one you'll
ever need is a pretty big statement to back up, but Apple's come pretty
darn close with Final Cut Pro. This software package provides easy but
comprehensive editing tools and a multitude of adjustable filters and
compositing effects that can be used to create stunning visuals. With
Final Cut Pro, a DV camera, and a Macintosh G3, you can have a complete
editing system for around $5,000. Well, then how good of a program could
Final Cut Pro be? Probably some slow, just the basics, pseudo-clone of
Adobe Premiere, right? Wrong.

What I came to see is that Final Cut Pro is one of the most in-depth
video editing and 2D manipulation packages out there. It is a powerful
program; outstanding and sometimes a little overwhelming, but altogether
not just another "editing" program. As Final Cut Pro is so in-depth and,
not in a bad way, complex, I feel that it is only necessary to point out
what I feel are the most important features and ask you to take my word
that it is a capable "editing package."

As this was my first experience with Final Cut Pro, I went into it with
no expectations and with the curiosity of an ambitious wide-eyed editor
just graduating from film school. So I started from the beginning without
diving into any large complicated projects.

Installation was easily performed from one CD-ROM. After that, I opened
up the manual and went through the tutorials. The tutorials were very
concise and explained clearly how editing in Final Cut Pro works. After
that, I had a pretty good idea of how to navigate my way through the
program.

Also, there is Power Start CD-ROM from the company Straight Scoop
Enterprises which includes a hardware overview, a tutorial and a resource
guide for Final Cut Pro. This particular CD-ROM was very informative and
even fun. It was this CD, in fact, that sold me on a lot of the ideas
that Final Cut Pro offered. Now I felt ready to start with my own
project.

Log and Capture

I work almost exclusively with the DV format, so the fact that Final Cut
Pro, or rather the G3 Macintosh, doesn't have any component in and outs
didn't bother me. However, if you do need component I/O, Final Cut Pro is
certified compatible with Pinnacle System's Targa 1000 and 2000 capture
and output cards. Also if you haven't got a G3, you can purchase an Apple
Firewire Kit for Macs that don't have built-in Firewire capability. For
the purposes of this particular project, I downloaded DV through the
Firewire input built into the G3 using a Sony GV-D300 portable DV deck.

The log and capture windows are very intuitive and self explanatory. What
I found to be very pleasing is the excellent communication Final Cut Pro
had with my DV deck through the Firewire, even allowing me to pull up
exact points of reference by simply typing in a timecode number. Batch
digitizing was made easy through simple log and capture dialogue boxes. I
could name the clip, write comments, and there's even a box that can be
checked if you want to mark a log "good" for batch digitizing only the
best clips while logging a tape. Final Cut Pro also includes a Waveform
and Vectorscope Monitor which is essential in a professional setting.

Editing

The editing interface for Final Cut Pro consists of four windows. There
is the Browser, the Viewer, the Timeline and the Canvas. The Browser is
where all the clips and sequences are organized and is basically the
heart of your project. The Timeline is where clips are worked with in the
sequences. When clips are selected, they are seen in the Viewer where in
and out points can be made and then be placed in the sequence using
different editing methods such as insert, overwrite, replace, fit to
fill, superimpose, or simply drag and drop; whatever suits your personal
work flow method. All work done in the timeline can be seen in the canvas
window.

One of the best features with Final Cut Pro is that it constantly outputs
a signal through the Firewire so that viewing the sequence through an
external monitor

was possible while I worked on my project. This is a very important
feature, usually reserved for higher-end editing packages, that allows me
to see exactly what appears on a TV screen without having to go through a
"preview" command.

What I first found was that the default setup of the interface seemed a
bit cramped. The Viewer and the Canvas windows are considerably large,
which is nice, but left me with a tiny Browser where my clips where
organized and a small Timeline where the blunt of my work is done, and I
like a nice big timeline that takes up at least one quarter of the
screen, personally. However, Final Cut Pro's interface is very
user-definable.

I was able to set up the interface in a way that better suited my work
flow and I was able to define other presets like the number of undo's,
automatic save, multi-frame trim size, render ahead, snapping, etc. The
Browser can even be set up to show thumbnails of all the clips which can
be played and shown within the Browser window. The ability to customize
the user's desktop makes Final Cut Pro more approachable, especially to
long-time users of other editing packages.

Using the tool palette, the editor can have precise control over how a
sequence is manipulated. The palette provides tools that allow an editor
to select individual tracks or all tracks, make cuts, zoom in and out of

a sequence, perform slip or roll edits, add keyframes, distort and crop
clips, etc. These tools can also be accessed easily through simple
hotkeys.

This innovative feature allows the editor to take full advan-tage of time
and work flow. The more I worked in Final Cut Pro, the more I found
myself taking advantage of the keyboard shortcuts to mark ins and outs,
add transitions and perform different editing functions which in other
applications I haven't often been inclined to because they were not as
intuitive.

Compositing and Effects:

If I was asked to describe Final Cut Pro in the simplest way, I would
say, "It's Adobe After Effects with excellent means to edit video." That
is to say that Final Cut Pro allows the application of various filters
and effects to clips in the same manner and more importantly control, as
AE. In fact, Final Cut Pro can even use After Effects filters within its
interface like Boris AE, DigiEffects AgedFilm or Cinelook. The video
filters available in Final Cut Pro are almost identical to what you would
find in a standard version of Adobe After Effects. You can manipulate
filters by applying keyframes and adjusting sliders in the Viewer screen.
These filters can even be previewed on an external monitor.

The most impressive thing about these AE-like filters is the incredible
control of compositing that Final Cut Pro can offer to any editor.
Compositing is one of the most commonly used effects in video, but few
editing programs give the control necessary to create acceptable mattes.
In Final Cut Pro, an editor can apply a chromakey, adjust the colors, and
use a matte choker to produce great looking composites.

The great thing about having all these effects in one package is first,
it reduces the need to switch between different applications and second,
it allows you to see more clearly how effects will be edited into a
sequence, avoiding unnecessary rendering.

Final Cut Pro can even draw and animate masks like AE and read alpha
channels created in other programs. The pen tool in the tool palette can
be used to adjust motion paths and add or delete keyframes in animated
layers. All of this can be done with precise control, allowing editors to
experiment and learn to manipulate and create stunning images.

One of the more advanced features is the ability to customize your own
effects by using the FXBuilder. This feature allows the editor to create
their own effect by using components from other available effects and
FX-Script, which is the programming language used by the FXBuilder. This
feature is definitely useful if you are partial to consistently using
many filters to create a desired effect for a clip. Instead of reapplying
the same filters over and over, an editor can create a custom effects
script that will automatically apply the necessary filters and
adjustments within. If one is not partial to programming then this may
take a while to learn, but imagine being able to create a whole set of
customized scripts and being able to transport your personal
one-of-a-kind effects to any Final Cut Pro system.

As for the Rest:

As the rest of Final Cut Pro goes, it proves itself as an efficient
nonlinear editor, providing all the necessary tools to work in a
professional environment. Final Cut Pro is capable of 99 tracks of audio
and real-time mixing up to eight tracks with sampling rates from 8-48 kHz
and more than twelve audio filters including an EQ.

An interesting quirk is that there is no audio monitor during editing or
output to tape, so having an external mixer or monitor will be necessary
to ensure optimum audio levels. When outputting to tape it is only
necessary to render any effects and transitions. There is no need to
compress the whole sequence or "make movie" before printing to tape.
However, there are promises of soon-to-be-available hardware components
that will provide Final Cut Pro with powerful realtime features that will
eliminate rendering processes further. This should boost the validity of
this software package in a high-end professional market.

Bottom Line

What it means to me to be a non-linear video editor, is to say that if I
can think it, I can make it. What's great about the state of digital
video editing today is that for the most part the statement remains true,
depending on your budget. However, for a lot of us in the independent
production world, we are limited to what is affordable, and that
sometimes makes our creativity limited to the software's capabilities.

I know that when I'm editing, I thoroughly enjoy thinking of an idea and
saying to myself, "Hey, wouldn't it be cool if I did this!" and then
figuring out how to create that particular visual. Many times I'll end up
using three or more programs to create the desired effect. I believe the
arrival of Final Cut Pro is going to dramatically increase the level of
quality and productivity of digital media from independent producers,
small post-production houses and even high-end full service studios.
Apple is opening new doors to creative tools. Time will tell if people
are willing to use them.

Terence Lee is one of the chief editors at BTM Productions, a video
production company with offices in San Francisco and San Clemente, CA. He
can be reached at panderflak@aol.com.


Bob Nunn - President, Operator Headgap Systems
President, AppleCore of Memphis, Inc.
E-mail: headgap@headgap.com
Ask about our Cash Back Deal - Free Web Mail - Free Web Space
*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
| Operator Headgap Web BBS | V.34 Modem : (901) 759-1542 |
| Supporting Mac, 64&128, Amiga | 33.6k Support: (901) 759-1543 |
*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
| Visit our WWW Site at: http://www.headgap.com |
| Visit our TeleFinder Site at: bbs.headgap.com - port 1474 |
| Visit our Telnet Site at: telnet://bbs.headgap.com:1474 |
| IP Address: 208.246.252.34 Fast Web Access! |
| New AppleCore Web BBS Page http://www.headgap.com/applecore.spml |
*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
| Best Memphis Web Sites http://www.portalmemphis.com |
*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*


63


Running TeleFinder Server v5.7.
© Copyright Spider Island Software